![]() The two starting forces both work out at 1,000 points of troops and vehicles, plus 250 points for an air support option of a Pelican or Phantom. As we discovered, these give enough troops for a fairly decent game, but are essentially half the size of the minimum force that you would really want to play with. ![]() Forces / Model countįor our introductory game, we played with the forces that come in the 2-player starter set. You will probably end up needing more of these, so you can purchase additional sets, though it is also worth noting that these are the same dice as used in Halo Fleet Battles, so if you also own that game, you should be sorted. ![]() Combat uses a number of custom D6, which are provided in the 2-player starter set. You will need a few regular D6 – probably between 4 and 8 – and tape measure marked with inches. Pretty much everything you need to play will come in the starter box – even a few bits of scenery. As luck would have it, we also met up with sometime Podcast host and good friend Rich Jones, who ended up teaching us the game. A few weeks ago I had the opportunity to pop down to Spartan Games HQ outside of Shepton Mallet to play a couple of games of the new Halo Ground Command (HGC) game, plus have a chat with Spartan supremo Neil Fawcett.
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